Friday, 27 June 2014
Now online: a further little "next" movie clip. This time some insight into the game design. If you were ever curious about what a game designer does all day, here are some impressions of the game design process and general tasks of the goalunited next development.
Enjoy the clip and stay tuned,
Thursday, 5 June 2014
Today, we want to introduce the User Interface and Experience department to you. As the name implies, we face all challenges that include the interaction of players with the game, the look of the interface and the experience whilst playing goalunited.
What is the soul of GU?
“Which game features are our players most passionate about and how will they be
even more fun in future?”
“How can we improve the management aspect and still ensure a swift and sandbox-like access, especially for new users?”
“How does the player interact best on both platforms with the same interface?”
These questions and many more were coped with and turned into design solutions. The iterative processes of finding the right one led us to a more structured and clear interface. The overall experience got enhanced as well and is more precise now, concerning the role of the player within the game.
Experience first – register later.
Players will be able to explore GU from the beginning on, without real limits or a restrictive tutorial. This allows everyone to get a good look at the game and over time, register in themed steps. By creating more transparency, many features became self-explaining and fun to use.
This is just a tiny wrap-up from our work in the UI/UX department. Learn more about us and our work on goalunited in the upcoming clip!
Eva (UX Designer)